New Enemy: Bladefin


🛠️ Devlog: New Enemy – Bladefin
The Bladefin is officially in.
This thing’s fast, sharp, and relentless. I wanted an enemy that felt like a jump-scare with intent—a bioluminescent predator that appears, vanishes, and dives in like a missile.
🌀 Behavior Breakdown:
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Spawns off-screen with a mist effect
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Teleports to a random vertical zone
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Flashes into view, then lunges diagonally like a living torpedo
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If it misses the player, it resets and does it all over again
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Built using pooling and animation triggers for smooth behavior
đź”§ Design Focus:
I used bold neon colors and a stylized glow to make it pop underwater. The idea is to keep you constantly moving—hesitate for even a second and it’ll slice through your sub.
Everything’s built in Unity. All attacks are timed with animation events, and I’m using pooling to keep performance tight, even with multiple Bladefins on screen.
🎮 It’s chaotic, reactive, and deadly. Just how I like it.
Files
Get Sub Run
Sub Run
Warning!! Only players brave enough to face the deep
More posts
- Big Update74 days ago
- Choose Difficulty Feature AddedAug 18, 2025
- New Enemy Alert: BatrayAug 16, 2025
- Enemy Design FaceliftAug 10, 2025
- Fixed BugsAug 06, 2025
- Added Abyssal RayAug 02, 2025
- Updated Ghost Boss LookJul 31, 2025
- New UpdateJul 27, 2025
- Added New Cover Art!Dec 25, 2024
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