New Enemy: Bladefin


🛠️ Devlog: New Enemy – Bladefin

The Bladefin is officially in.

This thing’s fast, sharp, and relentless. I wanted an enemy that felt like a jump-scare with intent—a bioluminescent predator that appears, vanishes, and dives in like a missile.

🌀 Behavior Breakdown:

  • Spawns off-screen with a mist effect

  • Teleports to a random vertical zone

  • Flashes into view, then lunges diagonally like a living torpedo

  • If it misses the player, it resets and does it all over again

  • Built using pooling and animation triggers for smooth behavior

đź”§ Design Focus:
I used bold neon colors and a stylized glow to make it pop underwater. The idea is to keep you constantly moving—hesitate for even a second and it’ll slice through your sub.

Everything’s built in Unity. All attacks are timed with animation events, and I’m using pooling to keep performance tight, even with multiple Bladefins on screen.

🎮 It’s chaotic, reactive, and deadly. Just how I like it.

Files

Ocean Explorer (5).zip 114 MB
Aug 05, 2025

Get Sub Run

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.